Analyzing User Experience In The M-TIX Application Using The User Experience Questionnaire Method
DOI:
https://doi.org/10.61132/ijmeal.v1i3.62Keywords:
Mobile Application, User Experience Questionnaire (UEQ), Aplikasi mobile, M-Tix, User Experience, Online Ticket BookingAbstract
The utilization of mobile applications in the service sector has experienced significant growth, fueled by increased access to the internet and the use of smartphones. The M-TIX app, which provides online movie ticket booking services, is one example of an app that has become an important part of movie fans' routines. Despite its popularity, users have reported various issues related to usability and overall user satisfaction. In this study, we focus on the user experience of the M-TIX app by using the User Experience Questionnaire (UEQ) to identify the strengths and weaknesses of the user experience aspects. Through a structured qualitative approach, the UEQ enables an in-depth evaluation of six key dimensions of user experience, namely Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty. The study involved respondents predominantly aged between 17 to 21 years old, with the largest group being 20 years old (15 respondents), and most of them (26 respondents) were students. The results of this study are expected to provide valuable recommendations for improving the design and functionality of the M-TIX application, as well as increasing the understanding of the relationship between users' characteristics and their perceptions of user experience in the context of online movie ticketing applications. This research aims to address the existing problems and enhance user satisfaction by providing actionable insights.
References
D. S. Adhiarso, P. Utari, and S. Hastjarjo, “The Impact of Digital Technology to Change People’s Behavior in Using the Media,” Digit. Press Soc. Sci. Humanit., vol. 2, no. 2018, p. 00005, 2019, doi: 10.29037/digitalpress.42256.
F. B. Andhika, I. Purnamasari, and A. Rizal, “Rancang Ulang User Interface dan User Experience Aplikasi M-Tix dengan Metode Design Thinking,” J. Pendidik. Tambusai, vol. 7, no. 2, p. 385, 2023, doi: 10.1097/00004424-199104000-00021.
F. N. Ramadhayanti, Mulyadi, and E. Rasywir, “Analisis Kepuasan Pengguna Aplikasi TIX ID Di Kota Jambi Menggunakan Metode EUCS,” J. Ilm. Media Sisfo, vol. 17, no. 1, pp. 143–151, 2023, doi: 10.33998/mediasisfo.2023.17.1.792.
I. Utama and A. P. Mahasanti, “Digital Authenticity of Trade Agreements in the Era of Globalization,” … Bus. Law Local Wisdom …, vol. 605, no. Icblt, pp. 226–229, 2021, [Online]. Available: https://www.atlantis-press.com/proceedings/icblt-21/125965351%0Ahttps://www.atlantis-press.com/article/125965351.pdf
M. Rohandi, “An User Experience Analysis of UNG E-Learning Using User Experience Questionnaire Tool,” Proc. 1st World Conf. Soc. Humanit. Res. (W-SHARE 2021), vol. 654, pp. 174–179, 2022, doi: 10.2991/assehr.k.220402.037.
N. Fadhilah and S. H. Quranisari, “Efektivitas Penggunaan Aplikasi M-Tix Dan Tix Id Dalam Pembelian Tiket Bioskop Di Kalangan Mahasiswa,” Transekonomika Akuntansi, Bisnis dan Keuang., vol. 2, no. 5, pp. 153–162, 2022, doi: 10.55047/transekonomika.v2i5.178.
S. R. Henim and R. P. Sari, “Evaluasi User Experience Sistem Informasi Akademik Mahasiswa pada Perguruan Tinggi Menggunakan User Experience Questionnaire,” J. Komput. Terap., vol. 6, no. 1, pp. 69–78, 2020, doi: 10.35143/jkt.v6i1.3582.
S. Y. R. Marpaung and N. Nuraeni, “Evaluasi User Experience Website E-Learning My-Elnusa Menggunakan User Experience Questionnaire (UEQ),” Swabumi, vol. 11, no. 1, pp. 78–84, 2023, doi: 10.31294/swabumi.v11i1.15354.
Y. X. Loh et al., “The Factors and Challenges affecting Digital Economy in Malaysia,” Comb. Manag. Business, Innov. Educ. Soc. Sci., vol. 1, no. 1, pp. 1843–1849, 2021.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 International Journal of Multilingual Education and Applied Linguistics

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.